book/generated/urp-17.3.0/code/index.md

Shader Code Viewer Index

Unity urp-17.3.0 URP/Core HLSL + Shader Viewer File index.

Shader Code Viewer Index

  • Generated on: 2026-02-19
  • URP version: "17.3.0"
  • Core version: "17.3.0"
  • File count: 278

Files

File Type Lines Functions Structs Macros Includes
<CORE>/ShaderLibrary/ACES.hlsl .hlsl 1521 51 1 3 1
<CORE>/ShaderLibrary/AmbientProbe.hlsl .hlsl 96 6 0 1 1
<CORE>/ShaderLibrary/API/D3D11.hlsl .hlsl 164 0 0 126 0
<CORE>/ShaderLibrary/API/FoveatedRendering_Metal.hlsl .hlsl 89 7 0 1 0
<CORE>/ShaderLibrary/API/GLCore.hlsl .hlsl 185 0 0 135 0
<CORE>/ShaderLibrary/API/GLES3.hlsl .hlsl 206 0 0 140 0
<CORE>/ShaderLibrary/API/Metal.hlsl .hlsl 157 0 0 124 0
<CORE>/ShaderLibrary/API/Switch.hlsl .hlsl 155 0 0 123 0
<CORE>/ShaderLibrary/API/Switch2.hlsl .hlsl 155 0 0 123 0
<CORE>/ShaderLibrary/API/Validate.hlsl .hlsl 38 0 0 6 0
<CORE>/ShaderLibrary/API/Vulkan.hlsl .hlsl 184 1 0 130 0
<CORE>/ShaderLibrary/API/WebGPU.hlsl .hlsl 156 0 0 124 0
<CORE>/ShaderLibrary/AreaLighting.hlsl .hlsl 436 8 0 3 0
<CORE>/ShaderLibrary/BC6H.hlsl .hlsl 187 12 0 0 0
<CORE>/ShaderLibrary/BSDF.hlsl .hlsl 665 53 1 1 1
<CORE>/ShaderLibrary/Color.hlsl .hlsl 736 74 1 6 1
<CORE>/ShaderLibrary/Common.hlsl .hlsl 1741 120 9 151 16
<CORE>/ShaderLibrary/CommonDeprecated.hlsl .hlsl 17 1 0 1 0
<CORE>/ShaderLibrary/CommonLighting.hlsl .hlsl 559 38 0 2 0
<CORE>/ShaderLibrary/CommonMaterial.hlsl .hlsl 370 37 0 10 0
<CORE>/ShaderLibrary/CommonShadow.hlsl .hlsl 14 1 0 1 0
<CORE>/ShaderLibrary/Coverage.hlsl .hlsl 424 15 2 1 0
<CORE>/ShaderLibrary/Debug.hlsl .hlsl 473 29 0 29 2
<CORE>/ShaderLibrary/DebugMipmapStreaming.hlsl .hlsl 771 40 0 58 1
<CORE>/ShaderLibrary/DebugMipmapStreamingMacros.hlsl .hlsl 16 0 0 3 0
<CORE>/ShaderLibrary/DynamicScaling.hlsl .hlsl 17 2 0 3 0
<CORE>/ShaderLibrary/DynamicScalingClamping.hlsl .hlsl 55 9 0 1 0
<CORE>/ShaderLibrary/EntityLighting.hlsl .hlsl 348 17 0 31 4
<CORE>/ShaderLibrary/Filtering.hlsl .hlsl 172 14 0 1 0
<CORE>/ShaderLibrary/FoveatedRendering.hlsl .hlsl 218 36 0 2 2
<CORE>/ShaderLibrary/FoveatedRenderingKeywords.hlsl .hlsl 18 0 0 2 0
<CORE>/ShaderLibrary/GeometricTools.hlsl .hlsl 313 20 0 1 0
<CORE>/ShaderLibrary/GlobalSamplers.hlsl .hlsl 14 0 0 1 0
<CORE>/ShaderLibrary/GraniteShaderLibBase.hlsl .hlsl 864 40 9 93 0
<CORE>/ShaderLibrary/Hashes.hlsl .hlsl 227 23 0 0 0
<CORE>/ShaderLibrary/HDROutput.hlsl .hlsl 865 78 0 17 1
<CORE>/ShaderLibrary/ImageBasedLighting.hlsl .hlsl 703 22 0 2 5
<CORE>/ShaderLibrary/Macros.hlsl .hlsl 191 95 0 57 0
<CORE>/ShaderLibrary/MetaPass.hlsl .hlsl 188 10 1 8 2
<CORE>/ShaderLibrary/MostRepresentativePoint.hlsl .hlsl 76 6 0 1 0
<CORE>/ShaderLibrary/NormalSurfaceGradient.hlsl .hlsl 103 11 0 1 0
<CORE>/ShaderLibrary/Packing.hlsl .hlsl 628 58 0 1 0
<CORE>/ShaderLibrary/ParallaxMapping.hlsl .hlsl 52 4 0 1 0
<CORE>/ShaderLibrary/PerPixelDisplacement.hlsl .hlsl 128 0 0 3 0
<CORE>/ShaderLibrary/PhysicalCamera.hlsl .hlsl 75 7 0 1 0
<CORE>/ShaderLibrary/Random.hlsl .hlsl 110 14 0 1 0
<CORE>/ShaderLibrary/Refraction.hlsl .hlsl 70 2 1 1 0
<CORE>/ShaderLibrary/Sampling/Fibonacci.hlsl .hlsl 306 7 0 3 0
<CORE>/ShaderLibrary/Sampling/Hammersley.hlsl .hlsl 444 4 0 1 1
<CORE>/ShaderLibrary/Sampling/SampleUVMapping.hlsl .hlsl 75 0 1 22 4
<CORE>/ShaderLibrary/Sampling/SampleUVMappingInternal.hlsl .hlsl 64 1 0 13 3
<CORE>/ShaderLibrary/Sampling/SampleUVMappingNormalInternal.hlsl .hlsl 57 2 0 0 0
<CORE>/ShaderLibrary/Sampling/Sampling.hlsl .hlsl 328 20 0 1 2
<CORE>/ShaderLibrary/ScreenCoordOverride.hlsl .hlsl 25 2 0 7 0
<CORE>/ShaderLibrary/SDF2D.hlsl .hlsl 28 3 0 1 0
<CORE>/ShaderLibrary/ShaderDebugPrint.hlsl .hlsl 299 4 0 9 0
<CORE>/ShaderLibrary/Shadow/ShadowSamplingTent.hlsl .hlsl 261 8 0 3 0
<CORE>/ShaderLibrary/SixWayLighting.hlsl .hlsl 70 4 0 2 0
<CORE>/ShaderLibrary/SpaceFillingCurves.hlsl .hlsl 82 10 0 1 0
<CORE>/ShaderLibrary/SpaceTransforms.hlsl .hlsl 347 34 0 1 0
<CORE>/ShaderLibrary/SphericalHarmonics.hlsl .hlsl 212 11 0 10 1
<CORE>/ShaderLibrary/Tessellation.hlsl .hlsl 66 4 0 1 0
<CORE>/ShaderLibrary/Texture.hlsl .hlsl 179 7 5 9 0
<CORE>/ShaderLibrary/TextureStack.hlsl .hlsl 471 11 8 43 2
<CORE>/ShaderLibrary/TextureXR.hlsl .hlsl 225 0 0 95 0
<CORE>/ShaderLibrary/Threading.hlsl .hlsl 200 3 3 6 3
<CORE>/ShaderLibrary/ThreadingEmuImpl.hlsl .hlsl 288 0 0 10 0
<CORE>/ShaderLibrary/ThreadingSM6Impl.hlsl .hlsl 171 0 0 6 0
<CORE>/ShaderLibrary/UnityDOTSInstancing.hlsl .hlsl 802 61 1 97 0
<CORE>/ShaderLibrary/UnityInstancing.hlsl .hlsl 504 1 0 146 1
<CORE>/ShaderLibrary/Version.hlsl .hlsl 9 0 0 5 0
<CORE>/ShaderLibrary/VertexCubeSlicing.hlsl .hlsl 54 1 0 1 0
<CORE>/ShaderLibrary/VirtualTexturing.hlsl .hlsl 220 6 1 12 1
<CORE>/ShaderLibrary/VolumeRendering.hlsl .hlsl 456 37 0 1 1
<URP>/ShaderLibrary/AmbientOcclusion.hlsl .hlsl 68 4 1 2 2
<URP>/ShaderLibrary/BRDF.hlsl .hlsl 252 17 1 2 4
<URP>/ShaderLibrary/Clustering.hlsl .hlsl 153 4 1 4 2
<URP>/ShaderLibrary/Core.hlsl .hlsl 277 0 2 98 8
<URP>/ShaderLibrary/DBuffer.hlsl .hlsl 213 6 0 20 4
<URP>/ShaderLibrary/Debug/Debugging2D.hlsl .hlsl 164 12 0 6 3
<URP>/ShaderLibrary/Debug/Debugging3D.hlsl .hlsl 396 23 0 10 6
<URP>/ShaderLibrary/Debug/DebuggingCommon.hlsl .hlsl 300 16 0 3 4
<URP>/ShaderLibrary/Debug/DebuggingFullscreen.hlsl .hlsl 214 12 0 1 2
<URP>/ShaderLibrary/Debug/DebugViewEnums.cs.hlsl .hlsl 148 0 0 85 0
<URP>/ShaderLibrary/DecalInput.hlsl .hlsl 14 0 1 1 0
<URP>/ShaderLibrary/DeclareDepthTexture.hlsl .hlsl 27 3 0 2 2
<URP>/ShaderLibrary/DeclareNormalsTexture.hlsl .hlsl 43 3 0 2 2
<URP>/ShaderLibrary/DeclareOpaqueTexture.hlsl .hlsl 20 2 0 1 2
<URP>/ShaderLibrary/DeclareRenderingLayerTexture.hlsl .hlsl 11 1 0 1 1
<URP>/ShaderLibrary/Deprecated.hlsl .hlsl 8 0 0 2 0
<URP>/ShaderLibrary/DOTS.hlsl .hlsl 13 0 0 1 0
<URP>/ShaderLibrary/Fog.hlsl .hlsl 9 0 0 0 1
<URP>/ShaderLibrary/ForwardPlusKeyword.deprecated.hlsl .hlsl 24 0 0 4 0
<URP>/ShaderLibrary/GBufferCommon.hlsl .hlsl 144 6 1 30 2
<URP>/ShaderLibrary/GBufferInput.hlsl .hlsl 191 5 0 2 4
<URP>/ShaderLibrary/GBufferOutput.hlsl .hlsl 129 2 1 3 3
<URP>/ShaderLibrary/GlobalIllumination.hlsl .hlsl 615 30 0 20 6
<URP>/ShaderLibrary/Input.hlsl .hlsl 239 0 1 42 8
<URP>/ShaderLibrary/LightCookie/LightCookie.hlsl .hlsl 117 6 0 2 3
<URP>/ShaderLibrary/LightCookie/LightCookieInput.hlsl .hlsl 126 11 0 1 2
<URP>/ShaderLibrary/LightCookie/LightCookieTypes.hlsl .hlsl 13 0 0 5 1
<URP>/ShaderLibrary/Lighting.hlsl .hlsl 525 23 1 10 6
<URP>/ShaderLibrary/LODCrossFade.hlsl .hlsl 26 2 0 1 1
<URP>/ShaderLibrary/MetaInput.hlsl .hlsl 14 1 0 3 3
<URP>/ShaderLibrary/MotionVectorsCommon.hlsl .hlsl 74 4 0 1 1
<URP>/ShaderLibrary/NormalReconstruction.hlsl .hlsl 190 11 0 3 1
<URP>/ShaderLibrary/ObjectMotionVectors.hlsl .hlsl 116 2 2 1 6
<URP>/ShaderLibrary/Particles.hlsl .hlsl 238 12 1 6 8
<URP>/ShaderLibrary/ParticlesInstancing.hlsl .hlsl 66 3 1 3 0
<URP>/ShaderLibrary/ProbeVolumeVariants.hlsl .hlsl 6 0 0 1 0
<URP>/ShaderLibrary/RealtimeLights.hlsl .hlsl 300 15 1 7 5
<URP>/ShaderLibrary/RenderingLayers.hlsl .hlsl 7 0 0 1 0
<URP>/ShaderLibrary/ShaderGraphFunctions.hlsl .hlsl 151 10 0 13 4
<URP>/ShaderLibrary/ShaderTypes.cs.hlsl .hlsl 20 0 1 1 0
<URP>/ShaderLibrary/ShaderVariablesFunctions.deprecated.hlsl .hlsl 17 1 0 1 1
<URP>/ShaderLibrary/ShaderVariablesFunctions.hlsl .hlsl 624 46 0 5 2
<URP>/ShaderLibrary/Shadows.deprecated.hlsl .hlsl 10 0 0 4 0
<URP>/ShaderLibrary/Shadows.hlsl .hlsl 629 36 1 23 6
<URP>/ShaderLibrary/SixWayLighting.hlsl .hlsl 178 6 1 1 7
<URP>/ShaderLibrary/SSAO.hlsl .hlsl 655 28 0 14 5
<URP>/ShaderLibrary/SurfaceData.hlsl .hlsl 19 0 1 1 0
<URP>/ShaderLibrary/SurfaceInput.hlsl .hlsl 62 4 0 1 5
<URP>/ShaderLibrary/UnityGBuffer.deprecated.hlsl .hlsl 158 9 1 6 1
<URP>/ShaderLibrary/UnityGBuffer.hlsl .hlsl 2 0 0 0 1
<URP>/ShaderLibrary/UnityInput.hlsl .hlsl 316 1 0 22 0
<URP>/ShaderLibrary/UnityTypes.hlsl .hlsl 21 0 0 12 0
<URP>/ShaderLibrary/UniversalDOTSInstancing.hlsl .hlsl 74 0 0 26 0
<URP>/ShaderLibrary/UniversalMetaPass.hlsl .hlsl 46 2 2 1 1
<URP>/ShaderLibrary/Unlit.hlsl .hlsl 46 2 0 1 3
<URP>/ShaderLibrary/VisualEffectVertex.hlsl .hlsl 29 1 0 0 0
<URP>/Shaders/2D/Include/2DCommon.hlsl .hlsl 44 2 0 1 0
<URP>/Shaders/2D/Include/CombinedShapeLightShared.hlsl .hlsl 106 1 0 1 3
<URP>/Shaders/2D/Include/Core2D.hlsl .hlsl 108 3 0 14 5
<URP>/Shaders/2D/Include/InputData2D.hlsl .hlsl 35 2 1 1 0
<URP>/Shaders/2D/Include/LightingUtility.hlsl .hlsl 215 2 2 43 0
<URP>/Shaders/2D/Include/Lit2DCommon.hlsl .hlsl 52 2 0 1 1
<URP>/Shaders/2D/Include/Normals2DCommon.hlsl .hlsl 35 2 0 1 1
<URP>/Shaders/2D/Include/NormalsRenderingShared.hlsl .hlsl 16 1 0 1 0
<URP>/Shaders/2D/Include/ShadowProjectVertex.hlsl .hlsl 115 6 2 4 0
<URP>/Shaders/2D/Include/ShapeLightShared.hlsl .hlsl 9 0 0 1 0
<URP>/Shaders/2D/Include/ShapeLightVariables.hlsl .hlsl 6 0 0 1 0
<URP>/Shaders/2D/Include/SpriteMaskShared.hlsl .hlsl 43 2 2 1 0
<URP>/Shaders/2D/Include/SurfaceData2D.hlsl .hlsl 38 3 1 1 0
<URP>/Shaders/2D/Light2D.shader .shader 259 6 2 0 3
<URP>/Shaders/2D/Mesh2D-Lit-Default.shader .shader 146 6 6 0 7
<URP>/Shaders/2D/Mesh2D-Unlit-Default.shader .shader 68 2 2 0 2
<URP>/Shaders/2D/RenderAs2D-Flattening.shader .shader 184 7 6 0 4
<URP>/Shaders/2D/Shadow2D-Projected.shader .shader 113 4 0 0 4
<URP>/Shaders/2D/Shadow2D-Shadow-Geometry.shader .shader 54 2 2 0 1
<URP>/Shaders/2D/Shadow2D-Shadow-Sprite.shader .shader 67 2 2 0 1
<URP>/Shaders/2D/Shadow2D-Unshadow-Geometry.shader .shader 112 4 4 0 2
<URP>/Shaders/2D/Shadow2D-Unshadow-Sprite.shader .shader 143 4 4 0 2
<URP>/Shaders/2D/Sprite-Lit-Default.shader .shader 186 7 6 0 7
<URP>/Shaders/2D/Sprite-Mask.shader .shader 63 1 0 0 4
<URP>/Shaders/2D/Sprite-Unlit-Default.shader .shader 74 3 2 0 2
<URP>/Shaders/BakedLit.shader .shader 355 1 0 2 25
<URP>/Shaders/BakedLitDepthNormalsPass.hlsl .hlsl 100 2 2 1 2
<URP>/Shaders/BakedLitForwardPass.hlsl .hlsl 181 4 2 0 2
<URP>/Shaders/BakedLitInput.hlsl .hlsl 54 1 0 7 2
<URP>/Shaders/BakedLitMetaPass.hlsl .hlsl 6 0 0 1 1
<URP>/Shaders/BRGPicking.shader .shader 143 5 4 2 4
<URP>/Shaders/CameraMotionVectors.shader .shader 128 4 2 0 5
<URP>/Shaders/ComplexLit.shader .shader 538 2 0 1 30
<URP>/Shaders/Debug/DebugReplacement.shader .shader 117 2 2 1 5
<URP>/Shaders/Debug/HDRDebugView.shader .shader 263 11 0 4 8
<URP>/Shaders/DepthNormalsPass.hlsl .hlsl 83 2 2 1 3
<URP>/Shaders/DepthOnlyPass.hlsl .hlsl 55 2 2 1 2
<URP>/Shaders/Lit.shader .shader 534 3 0 1 32
<URP>/Shaders/LitDepthNormalsPass.hlsl .hlsl 150 2 2 5 2
<URP>/Shaders/LitForwardPass.hlsl .hlsl 272 4 2 3 2
<URP>/Shaders/LitGBufferPass.hlsl .hlsl 248 4 2 3 3
<URP>/Shaders/LitInput.hlsl .hlsl 291 9 0 19 6
<URP>/Shaders/LitMetaPass.hlsl .hlsl 19 1 0 1 1
<URP>/Shaders/Nature/SpeedTree7.shader .shader 240 0 0 15 17
<URP>/Shaders/Nature/SpeedTree7Billboard.shader .shader 174 0 0 10 12
<URP>/Shaders/Nature/SpeedTree7BillboardInput.hlsl .hlsl 27 0 0 6 1
<URP>/Shaders/Nature/SpeedTree7BillboardPasses.hlsl .hlsl 203 5 0 1 2
<URP>/Shaders/Nature/SpeedTree7CommonInput.hlsl .hlsl 48 0 0 10 4
<URP>/Shaders/Nature/SpeedTree7CommonPasses.hlsl .hlsl 286 3 4 1 5
<URP>/Shaders/Nature/SpeedTree7Input.hlsl .hlsl 29 0 0 5 1
<URP>/Shaders/Nature/SpeedTree7Passes.hlsl .hlsl 239 4 0 1 2
<URP>/Shaders/Nature/SpeedTree8.shader .shader 274 0 0 16 17
<URP>/Shaders/Nature/SpeedTree8Input.hlsl .hlsl 71 0 0 10 4
<URP>/Shaders/Nature/SpeedTree8Passes.hlsl .hlsl 606 7 6 1 5
<URP>/Shaders/Nature/SpeedTreeUtility.hlsl .hlsl 32 1 0 1 0
<URP>/Shaders/ObjectMotionVectorFallback.shader .shader 38 0 0 1 2
<URP>/Shaders/Particles/ParticlesDepthNormalsPass.hlsl .hlsl 98 2 0 1 1
<URP>/Shaders/Particles/ParticlesDepthOnlyPass.hlsl .hlsl 63 2 0 1 1
<URP>/Shaders/Particles/ParticlesEditorPass.hlsl .hlsl 72 4 0 1 2
<URP>/Shaders/Particles/ParticlesInput.hlsl .hlsl 153 0 6 1 1
<URP>/Shaders/Particles/ParticlesLit.shader .shader 449 1 0 2 23
<URP>/Shaders/Particles/ParticlesLitForwardPass.hlsl .hlsl 143 3 0 1 2
<URP>/Shaders/Particles/ParticlesLitGbufferPass.hlsl .hlsl 149 3 0 1 2
<URP>/Shaders/Particles/ParticlesLitInput.hlsl .hlsl 166 4 0 7 3
<URP>/Shaders/Particles/ParticlesSimpleLit.shader .shader 457 1 0 4 24
<URP>/Shaders/Particles/ParticlesSimpleLitForwardPass.hlsl .hlsl 153 3 0 1 2
<URP>/Shaders/Particles/ParticlesSimpleLitGBufferPass.hlsl .hlsl 163 4 0 1 3
<URP>/Shaders/Particles/ParticlesSimpleLitInput.hlsl .hlsl 98 3 0 6 3
<URP>/Shaders/Particles/ParticlesUnlit.shader .shader 310 1 0 2 17
<URP>/Shaders/Particles/ParticlesUnlitForwardPass.hlsl .hlsl 166 4 0 1 2
<URP>/Shaders/Particles/ParticlesUnlitInput.hlsl .hlsl 84 2 0 6 3
<URP>/Shaders/PostProcessing/Bloom.shader .shader 327 13 0 8 8
<URP>/Shaders/PostProcessing/BokehDepthOfField.shader .shader 360 6 0 6 4
<URP>/Shaders/PostProcessing/CameraMotionBlur.shader .shader 228 12 1 2 5
<URP>/Shaders/PostProcessing/Common.hlsl .hlsl 263 11 0 8 3
<URP>/Shaders/PostProcessing/EdgeAdaptiveSpatialUpsampling.shader .shader 67 1 0 2 5
<URP>/Shaders/PostProcessing/FinalPost.shader .shader 225 2 0 14 10
<URP>/Shaders/PostProcessing/FXAA3_11.hlsl .hlsl 2126 7 2 226 1
<URP>/Shaders/PostProcessing/GaussianDepthOfField.shader .shader 291 6 1 4 5
<URP>/Shaders/PostProcessing/LensFlareDataDriven.shader .shader 180 0 0 5 27
<URP>/Shaders/PostProcessing/LensFlareScreenSpace.shader .shader 159 0 0 5 30
<URP>/Shaders/PostProcessing/LutBuilderHdr.shader .shader 261 6 0 5 5
<URP>/Shaders/PostProcessing/LutBuilderLdr.shader .shader 161 2 0 0 3
<URP>/Shaders/PostProcessing/PaniniProjection.shader .shader 130 3 0 0 3
<URP>/Shaders/PostProcessing/ScalingSetup.shader .shader 99 1 0 4 4
<URP>/Shaders/PostProcessing/StopNaN.shader .shader 41 1 0 1 2
<URP>/Shaders/PostProcessing/SubpixelMorphologicalAntialiasing.hlsl .hlsl 1440 29 0 90 0
<URP>/Shaders/PostProcessing/SubpixelMorphologicalAntialiasing.shader .shader 71 0 0 1 3
<URP>/Shaders/PostProcessing/SubpixelMorphologicalAntialiasingBridge.hlsl .hlsl 138 6 3 12 4
<URP>/Shaders/PostProcessing/TemporalAA.hlsl .hlsl 385 20 0 5 4
<URP>/Shaders/PostProcessing/TemporalAA.shader .shader 120 6 0 2 6
<URP>/Shaders/PostProcessing/UberPost.shader .shader 359 4 0 38 12
<URP>/Shaders/ShadowCasterPass.hlsl .hlsl 78 3 2 1 3
<URP>/Shaders/SimpleLit.shader .shader 476 3 0 3 30
<URP>/Shaders/SimpleLitDepthNormalsPass.hlsl .hlsl 113 2 2 2 2
<URP>/Shaders/SimpleLitForwardPass.hlsl .hlsl 231 4 2 1 2
<URP>/Shaders/SimpleLitGBufferPass.hlsl .hlsl 209 4 2 1 3
<URP>/Shaders/SimpleLitInput.hlsl .hlsl 92 3 0 7 3
<URP>/Shaders/SimpleLitMetaPass.hlsl .hlsl 15 1 0 1 1
<URP>/Shaders/SpatialMappingOcclusion.shader .shader 67 2 2 0 1
<URP>/Shaders/SpatialMappingWireframe.shader .shader 153 3 3 0 1
<URP>/Shaders/Terrain/TerrainDetailLit.shader .shader 262 2 2 1 15
<URP>/Shaders/Terrain/TerrainDetailLitInput.hlsl .hlsl 5 0 0 0 1
<URP>/Shaders/Terrain/TerrainDetailLitPasses.hlsl .hlsl 217 7 2 0 4
<URP>/Shaders/Terrain/TerrainLit.shader .shader 304 15 0 10 21
<URP>/Shaders/Terrain/TerrainLitAdd.shader .shader 173 15 0 4 9
<URP>/Shaders/Terrain/TerrainLitBase.shader .shader 239 1 0 10 15
<URP>/Shaders/Terrain/TerrainLitBasemapGen.shader .shader 207 13 0 3 2
<URP>/Shaders/Terrain/TerrainLitDepthNormalsPass.hlsl .hlsl 109 2 2 1 1
<URP>/Shaders/Terrain/TerrainLitInput.hlsl .hlsl 175 7 0 8 4
<URP>/Shaders/Terrain/TerrainLitMetaPass.hlsl .hlsl 25 2 0 2 1
<URP>/Shaders/Terrain/TerrainLitPasses.hlsl .hlsl 590 13 4 1 3
<URP>/Shaders/Terrain/TerrainTextureNode.hlsl .hlsl 6 0 0 1 0
<URP>/Shaders/Terrain/WavingGrass.shader .shader 193 0 0 6 15
<URP>/Shaders/Terrain/WavingGrassBillboard.shader .shader 167 0 0 6 11
<URP>/Shaders/Terrain/WavingGrassDepthNormalsPass.hlsl .hlsl 82 3 2 1 0
<URP>/Shaders/Terrain/WavingGrassInput.hlsl .hlsl 116 3 0 2 3
<URP>/Shaders/Terrain/WavingGrassPasses.hlsl .hlsl 305 9 4 1 3
<URP>/Shaders/Unlit.shader .shader 304 2 0 1 22
<URP>/Shaders/UnlitDepthNormalsPass.hlsl .hlsl 83 2 2 1 2
<URP>/Shaders/UnlitForwardPass.hlsl .hlsl 173 3 2 1 3
<URP>/Shaders/UnlitGBufferPass.hlsl .hlsl 103 3 2 1 3
<URP>/Shaders/UnlitInput.hlsl .hlsl 43 1 0 5 2
<URP>/Shaders/UnlitMetaPass.hlsl .hlsl 13 1 0 1 1
<URP>/Shaders/Utils/Blit.shader .shader 54 1 0 0 4
<URP>/Shaders/Utils/BlitHDROverlay.shader .shader 115 5 0 3 5
<URP>/Shaders/Utils/ClusterDeferred.hlsl .hlsl 190 9 2 1 6
<URP>/Shaders/Utils/ClusterDeferred.shader .shader 187 0 0 5 7
<URP>/Shaders/Utils/CopyDepth.shader .shader 27 0 0 0 1
<URP>/Shaders/Utils/CopyDepthPass.hlsl .hlsl 70 1 0 17 2
<URP>/Shaders/Utils/CoreBlit.shader .shader 367 3 0 5 4
<URP>/Shaders/Utils/CoreBlitColorAndDepth.shader .shader 53 0 0 0 1
<URP>/Shaders/Utils/FallbackError.shader .shader 67 2 2 0 3
<URP>/Shaders/Utils/FallbackLoading.shader .shader 68 2 2 0 3
<URP>/Shaders/Utils/FogDeferred.hlsl .hlsl 49 2 2 1 2
<URP>/Shaders/Utils/MaterialError.shader .shader 61 2 2 0 3
<URP>/Shaders/Utils/Sampling.shader .shader 45 1 0 0 2
<URP>/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader .shader 218 3 0 0 23
<URP>/Shaders/Utils/ScreenSpaceShadows.shader .shader 56 1 0 0 7
<URP>/Shaders/Utils/StencilDeferred.hlsl .hlsl 348 10 3 1 5
<URP>/Shaders/Utils/StencilDeferred.shader .shader 433 0 0 8 15
<URP>/Shaders/Utils/StencilDitherMaskSeed.shader .shader 61 1 0 0 2
<URP>/Shaders/Utils/Universal2D.hlsl .hlsl 47 2 2 1 0
<URP>/Shaders/XR/XRMirrorView.hlsl .hlsl 96 3 2 0 4
<URP>/Shaders/XR/XRMirrorView.shader .shader 34 0 0 2 2
<URP>/Shaders/XR/XRMotionVector.shader .shader 103 2 2 0 1
<URP>/Shaders/XR/XROcclusionMesh.shader .shader 71 2 2 2 1
<URP>/Shaders/XR/XRVisibilityMeshHelper.hlsl .hlsl 35 1 1 0 2