book/generated/urp-17.3.0/urp-lit-map.md

URP Lit Map

Unity urp-17.3.0 Lit.shader Pass/LightMode/#include/핵심 심볼 정의 위치 모음.

URP Lit Map

  • Generated on: 2026-02-19
  • URP 경로: <URP>
  • Core 경로: <CORE>
  • Lit.shader: <URP>/Shaders/Lit.shader
  • Code Browser: code/index.md

All includes (unique scan)

Passes (LightMode)

Name LightMode Includes count
ForwardLit UniversalForward 7
ShadowCaster ShadowCaster 3
GBuffer UniversalGBuffer 6
DepthOnly DepthOnly 3
DepthNormals DepthNormals 4
Meta Meta 2
Universal2D Universal2D 3
MotionVectors MotionVectors 2
XRMotionVectors XRMotionVectors 2

Pass: ForwardLit (UniversalForward)

Pass: ShadowCaster (ShadowCaster)

Pass: GBuffer (UniversalGBuffer)

Pass: DepthOnly (DepthOnly)

Pass: DepthNormals (DepthNormals)

Pass: Meta (Meta)

Pass: Universal2D (Universal2D)

Pass: MotionVectors (MotionVectors)

Pass: XRMotionVectors (XRMotionVectors)

Key symbol definition map

Symbol File Line
LitPassVertex <URP>/Shaders/LitForwardPass.hlsl 158
LitPassFragment <URP>/Shaders/LitForwardPass.hlsl 223
InitializeInputData <URP>/Shaders/2D/Include/InputData2D.hlsl 22
InitializeStandardLitSurfaceData <URP>/Shaders/Terrain/TerrainLitInput.hlsl 125
UniversalFragmentPBR <URP>/ShaderLibrary/Lighting.hlsl 282
GetMainLight <URP>/ShaderLibrary/RealtimeLights.hlsl 81
GetAdditionalLight <URP>/ShaderLibrary/RealtimeLights.hlsl 224
GetAdditionalLightsCount <URP>/ShaderLibrary/RealtimeLights.hlsl 271
TransformObjectToHClip <CORE>/ShaderLibrary/SpaceTransforms.hlsl 108

NOTE: 이 파일은 자동 생성 결과입니다. 책의 설명(16장)과 함께 보되, 최종 판단은 URP 소스를 기준으로 하세요.