URP Lit Map
- Generated on: 2026-02-19
- URP 경로:
<URP> - Core 경로:
<CORE> - Lit.shader:
<URP>/Shaders/Lit.shader - Code Browser: code/index.md
All includes (unique scan)
Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlslPackages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlslPackages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlslPackages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlslPackages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlslPackages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlslPackages/com.unity.render-pipelines.universal/Shaders/DepthOnlyPass.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitDepthNormalsPass.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitForwardPass.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitGBufferPass.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitInput.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitMetaPass.hlslPackages/com.unity.render-pipelines.universal/Shaders/ShadowCasterPass.hlslPackages/com.unity.render-pipelines.universal/Shaders/Utils/Universal2D.hlsl
Passes (LightMode)
| Name | LightMode | Includes count |
|---|---|---|
| ForwardLit | UniversalForward | 7 |
| ShadowCaster | ShadowCaster | 3 |
| GBuffer | UniversalGBuffer | 6 |
| DepthOnly | DepthOnly | 3 |
| DepthNormals | DepthNormals | 4 |
| Meta | Meta | 2 |
| Universal2D | Universal2D | 3 |
| MotionVectors | MotionVectors | 2 |
| XRMotionVectors | XRMotionVectors | 2 |
Pass: ForwardLit (UniversalForward)
Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlslPackages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlslPackages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlslPackages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlslPackages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitForwardPass.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl
Pass: ShadowCaster (ShadowCaster)
Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitInput.hlslPackages/com.unity.render-pipelines.universal/Shaders/ShadowCasterPass.hlsl
Pass: GBuffer (UniversalGBuffer)
Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlslPackages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlslPackages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlslPackages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitGBufferPass.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl
Pass: DepthOnly (DepthOnly)
Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlslPackages/com.unity.render-pipelines.universal/Shaders/DepthOnlyPass.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl
Pass: DepthNormals (DepthNormals)
Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlslPackages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitDepthNormalsPass.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl
Pass: Meta (Meta)
Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitMetaPass.hlsl
Pass: Universal2D (Universal2D)
Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitInput.hlslPackages/com.unity.render-pipelines.universal/Shaders/Utils/Universal2D.hlsl
Pass: MotionVectors (MotionVectors)
Packages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl
Pass: XRMotionVectors (XRMotionVectors)
Packages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlslPackages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl
Key symbol definition map
NOTE: 이 파일은 자동 생성 결과입니다. 책의 설명(16장)과 함께 보되, 최종 판단은 URP 소스를 기준으로 하세요.