Shader Code Viewer: <URP>/ShaderLibrary/AmbientOcclusion.hlsl
- Generated on: 2026-02-19
- URP version: "17.3.0"
- Core version: "17.3.0"
- Line count: 68
- File index: code/index.md
- Functions index: symbols/functions.md
- Structs index: symbols/structs.md
- Macros index: symbols/macros.md
- Includes index: symbols/includes.md
- Lit 키 심볼 xref: xref/lit-key-symbols.md
Symbol Index
| Kind | Name | Line | Jump |
|---|---|---|---|
| Macro | AMBIENT_OCCLUSION_INCLUDED |
2 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl |
4 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceData.hlsl |
5 | go |
| Macro | sampler_ScreenSpaceOcclusionTexture |
11 | go |
| Struct | AmbientOcclusionFactor |
13 | go |
| Function | SampleAmbientOcclusion |
19 | go |
| Function | GetScreenSpaceAmbientOcclusion |
25 | go |
| Function | CreateAmbientOcclusionFactor |
55 | go |
| Function | CreateAmbientOcclusionFactor |
63 | go |
Shader Code Viewer
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