URP Shader Files Index
- Generated on: 2026-02-19
- URP version: "17.3.0"
- Core version: "17.3.0"
- URP 소스:
<URP> - Core 소스:
<CORE> - Code Browser:
book/generated/urp-17.3.0/code/index.md
Details
<URP>/Shaders/2D/Light2D.shader
Functions
FragmentOutput frag(...)— line 228FragmentOutput frag_point(...)— line 184FragmentOutput frag_shape(...)— line 150Varyings vert(...)— line 119Varyings vert_point(...)— line 100Varyings vert_shape(...)— line 74
Structs
Attributes— line 34Varyings— line 41
Includes
Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 31 (Include)Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/LightingUtility.hlsl— line 32 (Include)Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/ShapeLightShared.hlsl— line 30 (IncludeWithPragmas)
<URP>/Shaders/2D/Mesh2D-Lit-Default.shader
Functions
half4 LitFragment(...)— line 61Varyings LitVertex(...)— line 56half4 NormalsRenderingFragment(...)— line 100Varyings NormalsRenderingVertex(...)— line 95half4 UnlitFragment(...)— line 139Varyings UnlitVertex(...)— line 134
Structs
Attributes— line 42Attributes— line 81Attributes— line 120Varyings— line 47Varyings— line 86Varyings— line 125
Includes
Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/2DCommon.hlsl— line 132 (Include)Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl— line 31 (Include)Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl— line 73 (Include)Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl— line 112 (Include)Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Lit2DCommon.hlsl— line 54 (Include)Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Normals2DCommon.hlsl— line 93 (Include)Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/ShapeLightShared.hlsl— line 36 (IncludeWithPragmas)
<URP>/Shaders/2D/Mesh2D-Unlit-Default.shader
Functions
half4 UnlitFragment(...)— line 61Varyings UnlitVertex(...)— line 56
Structs
Attributes— line 42Varyings— line 47
Includes
Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/2DCommon.hlsl— line 54 (Include)Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl— line 34 (Include)
<URP>/Shaders/2D/RenderAs2D-Flattening.shader
Functions
half4 ColorFragment(...)— line 69Varyings ColorVertex(...)— line 55half4 NormalsRenderingFragment(...)— line 130Varyings NormalsRenderingVertex(...)— line 114float4 UnlitFragment(...)— line 175Varyings UnlitVertex(...)— line 165
Structs
Attributes— line 42Attributes— line 87Attributes— line 152Varyings— line 48Varyings— line 97Varyings— line 158
Includes
Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 37 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 82 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 147 (Include)Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/NormalsRenderingShared.hlsl— line 128 (Include)
<URP>/Shaders/2D/Shadow2D-Projected.shader
Functions
half4 frag(...)— line 49half4 frag(...)— line 97Varyings vert(...)— line 44Varyings vert(...)— line 92
Includes
Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 37 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 84 (Include)Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/ShadowProjectVertex.hlsl— line 38 (Include)Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/ShadowProjectVertex.hlsl— line 85 (Include)
<URP>/Shaders/2D/Shadow2D-Shadow-Geometry.shader
Functions
half4 frag(...)— line 47Varyings vert(...)— line 40
Structs
Attributes— line 30Varyings— line 35
Includes
Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 28 (Include)
<URP>/Shaders/2D/Shadow2D-Shadow-Sprite.shader
Functions
half4 frag(...)— line 59Varyings vert(...)— line 50
Structs
Attributes— line 32Varyings— line 39
Includes
Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 30 (Include)
<URP>/Shaders/2D/Shadow2D-Unshadow-Geometry.shader
Functions
half4 frag(...)— line 57half4 frag(...)— line 105Varyings vert(...)— line 49Varyings vert(...)— line 98
Structs
Attributes— line 34Attributes— line 88Varyings— line 40Varyings— line 93
Includes
Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 32 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 86 (Include)
<URP>/Shaders/2D/Shadow2D-Unshadow-Sprite.shader
Functions
half4 frag(...)— line 66half4 frag(...)— line 131Varyings vert(...)— line 57Varyings vert(...)— line 122
Structs
Attributes— line 38Attributes— line 103Varyings— line 45Varyings— line 110
Includes
Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 36 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 101 (Include)
<URP>/Shaders/2D/Sprite-Lit-Default.shader
Functions
half4 LitFragment(...)— line 74Varyings LitVertex(...)— line 62half4 NormalsRenderingFragment(...)— line 127Varyings NormalsRenderingVertex(...)— line 115half4 UnlitFragment(...)— line 179Varyings UnlitVertex(...)— line 168
Structs
Attributes— line 42Attributes— line 95Attributes— line 144Varyings— line 49Varyings— line 102Varyings— line 151
Includes
Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/2DCommon.hlsl— line 157 (Include)Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl— line 30 (Include)Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl— line 86 (Include)Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl— line 139 (Include)Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Lit2DCommon.hlsl— line 55 (Include)Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Normals2DCommon.hlsl— line 108 (Include)Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/ShapeLightShared.hlsl— line 35 (IncludeWithPragmas)
<URP>/Shaders/2D/Sprite-Mask.shader
Includes
Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 10 (Include)Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/SpriteMaskShared.hlsl— line 38 (Include)Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/SpriteMaskShared.hlsl— line 48 (Include)Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/SpriteMaskShared.hlsl— line 58 (Include)
<URP>/Shaders/2D/Sprite-Unlit-Default.shader
Functions
half4 UnlitFragment(...)— line 67Varyings UnlitVertex(...)— line 56
Structs
Attributes— line 32Varyings— line 39
Includes
Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/2DCommon.hlsl— line 45 (Include)Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl— line 27 (Include)
<URP>/Shaders/BakedLit.shader
Macros
APPLICATION_SPACE_WARP_MOTION— line 345BUMP_SCALE_NOT_SUPPORTED— line 228
Includes
Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 98 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 139 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 184 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 233 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl— line 93 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlsl— line 322 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlsl— line 348 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl— line 81 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl— line 82 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl— line 179 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl— line 224 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/BakedLitDepthNormalsPass.hlsl— line 189 (Include)Packages/com.unity.render-pipelines.universal/Shaders/BakedLitForwardPass.hlsl— line 104 (Include)Packages/com.unity.render-pipelines.universal/Shaders/BakedLitInput.hlsl— line 103 (Include)Packages/com.unity.render-pipelines.universal/Shaders/BakedLitInput.hlsl— line 143 (Include)Packages/com.unity.render-pipelines.universal/Shaders/BakedLitInput.hlsl— line 188 (Include)Packages/com.unity.render-pipelines.universal/Shaders/BakedLitInput.hlsl— line 237 (Include)Packages/com.unity.render-pipelines.universal/Shaders/BakedLitInput.hlsl— line 269 (Include)Packages/com.unity.render-pipelines.universal/Shaders/BakedLitInput.hlsl— line 304 (Include)Packages/com.unity.render-pipelines.universal/Shaders/BakedLitInput.hlsl— line 321 (Include)Packages/com.unity.render-pipelines.universal/Shaders/BakedLitInput.hlsl— line 347 (Include)Packages/com.unity.render-pipelines.universal/Shaders/BakedLitMetaPass.hlsl— line 270 (Include)Packages/com.unity.render-pipelines.universal/Shaders/DepthNormalsPass.hlsl— line 238 (Include)Packages/com.unity.render-pipelines.universal/Shaders/DepthOnlyPass.hlsl— line 144 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Utils/Universal2D.hlsl— line 305 (Include)
<URP>/Shaders/BRGPicking.shader
Functions
half4 Frag(...)— line 71half4 Frag(...)— line 132Varyings Vert(...)— line 57Varyings Vert(...)— line 120
Structs
Attributes— line 45Attributes— line 106Varyings— line 51Varyings— line 113
Macros
SCENEPICKINGPASS— line 39SCENESELECTIONPASS— line 97
Includes
Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 43 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 102 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderVariablesFunctions.hlsl— line 103 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl— line 104 (Include)
<URP>/Shaders/CameraMotionVectors.shader
Functions
half4 frag(...)— line 58UNITY_BRANCH if(...)— line 70UNITY_BRANCH if(...)— line 91Varyings vert(...)— line 41
Structs
Attributes— line 26Varyings— line 32
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl— line 24 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 23 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 20 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl— line 21 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityInput.hlsl— line 22 (Include)
<URP>/Shaders/ComplexLit.shader
Macros
APPLICATION_SPACE_WARP_MOTION— line 525
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 153 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 176 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 216 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 313 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 356 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 407 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl— line 169 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlsl— line 502 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlsl— line 528 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl— line 170 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl— line 307 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl— line 154 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl— line 293 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl— line 398 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/DepthOnlyPass.hlsl— line 361 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitDepthNormalsPass.hlsl— line 412 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitForwardPass.hlsl— line 181 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitGBufferPass.hlsl— line 318 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl— line 180 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl— line 227 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl— line 317 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl— line 360 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl— line 411 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl— line 450 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl— line 485 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl— line 501 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl— line 527 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitMetaPass.hlsl— line 451 (Include)Packages/com.unity.render-pipelines.universal/Shaders/ShadowCasterPass.hlsl— line 228 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Utils/Universal2D.hlsl— line 486 (Include)
<URP>/Shaders/Debug/DebugReplacement.shader
Functions
half4 frag(...)— line 84Varyings vert(...)— line 65
Structs
Attributes— line 32Varyings— line 49
Macros
DEBUG_DISPLAY— line 18
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl— line 29 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 20 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/Debugging3D.hlsl— line 21 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 25 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl— line 30 (Include)
<URP>/Shaders/Debug/HDRDebugView.shader
Functions
half4 Frag(...)— line 209half4 Frag(...)— line 232else if(...)— line 122else if(...)— line 126else if(...)— line 158UNITY_BRANCH if(...)— line 241bool IsInCIExyMapping(...)— line 52void RenderDebugHDR(...)— line 79float2 RGBtoxy(...)— line 31float3 uvToGamut(...)— line 37float3 ValuesAbovePaperWhite(...)— line 57
Macros
_MaxNits— line 28_MinNits— line 27_PaperWhite— line 29_SizePerDim— line 207
Includes
Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl— line 18 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/ACES.hlsl— line 14 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl— line 13 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl— line 12 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Debug.hlsl— line 17 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/HDROutput.hlsl— line 15 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 11 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/DebuggingFullscreen.hlsl— line 16 (Include)
<URP>/Shaders/Lit.shader
Macros
APPLICATION_SPACE_WARP_MOTION— line 524
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 152 (IncludeWithPragmas)Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 289 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 175 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 213 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 311 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 354 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 404 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 480 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl— line 168 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlsl— line 501 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlsl— line 527 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl— line 169 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl— line 305 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl— line 153 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl— line 290 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl— line 399 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/DepthOnlyPass.hlsl— line 359 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitDepthNormalsPass.hlsl— line 409 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitForwardPass.hlsl— line 178 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitGBufferPass.hlsl— line 316 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl— line 177 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl— line 227 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl— line 315 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl— line 358 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl— line 408 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl— line 447 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl— line 484 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl— line 500 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl— line 526 (Include)Packages/com.unity.render-pipelines.universal/Shaders/LitMetaPass.hlsl— line 448 (Include)Packages/com.unity.render-pipelines.universal/Shaders/ShadowCasterPass.hlsl— line 228 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Utils/Universal2D.hlsl— line 485 (Include)
<URP>/Shaders/Nature/SpeedTree7.shader
Macros
DEPTH_ONLY— line 93DEPTH_ONLY— line 122DEPTH_ONLY— line 201ENABLE_WIND— line 64ENABLE_WIND— line 92ENABLE_WIND— line 121ENABLE_WIND— line 170ENABLE_WIND— line 200ENABLE_WIND— line 228GBUFFER— line 172SCENESELECTIONPASS— line 94SHADOW_CASTER— line 123SKIP_SHADOWS_LIGHT_INDEX_CHECK— line 68VERTEX_COLOR— line 65VERTEX_COLOR— line 171
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 53 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl— line 54 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl— line 55 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl— line 160 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl— line 161 (IncludeWithPragmas)SpeedTree7Input.hlsl— line 71 (Include)SpeedTree7Input.hlsl— line 96 (Include)SpeedTree7Input.hlsl— line 131 (Include)SpeedTree7Input.hlsl— line 174 (Include)SpeedTree7Input.hlsl— line 203 (Include)SpeedTree7Input.hlsl— line 230 (Include)SpeedTree7Passes.hlsl— line 72 (Include)SpeedTree7Passes.hlsl— line 97 (Include)SpeedTree7Passes.hlsl— line 132 (Include)SpeedTree7Passes.hlsl— line 175 (Include)SpeedTree7Passes.hlsl— line 204 (Include)SpeedTree7Passes.hlsl— line 231 (Include)
<URP>/Shaders/Nature/SpeedTree7Billboard.shader
Macros
DEPTH_ONLY— line 79DEPTH_ONLY— line 140ENABLE_WIND— line 51ENABLE_WIND— line 78ENABLE_WIND— line 115ENABLE_WIND— line 139ENABLE_WIND— line 164GBUFFER— line 116SHADOW_CASTER— line 80SKIP_SHADOWS_LIGHT_INDEX_CHECK— line 54
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 41 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl— line 42 (IncludeWithPragmas)SpeedTree7BillboardInput.hlsl— line 57 (Include)SpeedTree7BillboardInput.hlsl— line 82 (Include)SpeedTree7BillboardInput.hlsl— line 118 (Include)SpeedTree7BillboardInput.hlsl— line 142 (Include)SpeedTree7BillboardInput.hlsl— line 166 (Include)SpeedTree7BillboardPasses.hlsl— line 58 (Include)SpeedTree7BillboardPasses.hlsl— line 83 (Include)SpeedTree7BillboardPasses.hlsl— line 119 (Include)SpeedTree7BillboardPasses.hlsl— line 143 (Include)SpeedTree7BillboardPasses.hlsl— line 167 (Include)
<URP>/Shaders/Nature/SpeedTree8.shader
Macros
DEPTH_ONLY— line 118DEPTH_ONLY— line 198DEPTH_ONLY— line 234EFFECT_BACKSIDE_NORMALS— line 87EFFECT_BACKSIDE_NORMALS— line 168EFFECT_BACKSIDE_NORMALS— line 264ENABLE_WIND— line 86ENABLE_WIND— line 117ENABLE_WIND— line 167ENABLE_WIND— line 197ENABLE_WIND— line 233ENABLE_WIND— line 263GBUFFER— line 169SCENESELECTIONPASS— line 119SHADOW_CASTER— line 199SKIP_SHADOWS_LIGHT_INDEX_CHECK— line 90
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 70 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl— line 71 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl— line 72 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl— line 154 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl— line 155 (IncludeWithPragmas)SpeedTree8Input.hlsl— line 93 (Include)SpeedTree8Input.hlsl— line 121 (Include)SpeedTree8Input.hlsl— line 171 (Include)SpeedTree8Input.hlsl— line 207 (Include)SpeedTree8Input.hlsl— line 236 (Include)SpeedTree8Input.hlsl— line 266 (Include)SpeedTree8Passes.hlsl— line 94 (Include)SpeedTree8Passes.hlsl— line 122 (Include)SpeedTree8Passes.hlsl— line 172 (Include)SpeedTree8Passes.hlsl— line 208 (Include)SpeedTree8Passes.hlsl— line 237 (Include)SpeedTree8Passes.hlsl— line 267 (Include)
<URP>/Shaders/ObjectMotionVectorFallback.shader
Macros
APPLICATION_SPACE_WARP_MOTION— line 33
Includes
Packages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlsl— line 13 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlsl— line 34 (IncludeWithPragmas)
<URP>/Shaders/Particles/ParticlesLit.shader
Macros
PARTICLES_EDITOR_META_PASS— line 341PARTICLES_EDITOR_META_PASS— line 386
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 148 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 158 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 231 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 274 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 315 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 358 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 403 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl— line 149 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl— line 150 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesDepthNormalsPass.hlsl— line 320 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesDepthOnlyPass.hlsl— line 279 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesEditorPass.hlsl— line 363 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesEditorPass.hlsl— line 408 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLitForwardPass.hlsl— line 163 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLitGbufferPass.hlsl— line 236 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLitInput.hlsl— line 162 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLitInput.hlsl— line 235 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLitInput.hlsl— line 278 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLitInput.hlsl— line 319 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLitInput.hlsl— line 362 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLitInput.hlsl— line 407 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLitInput.hlsl— line 441 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Utils/Universal2D.hlsl— line 442 (Include)
<URP>/Shaders/Particles/ParticlesSimpleLit.shader
Macros
BUMP_SCALE_NOT_SUPPORTED— line 162BUMP_SCALE_NOT_SUPPORTED— line 238PARTICLES_EDITOR_META_PASS— line 348PARTICLES_EDITOR_META_PASS— line 393
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 148 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 158 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 234 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 281 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 322 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 365 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 410 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl— line 149 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl— line 150 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl— line 227 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesDepthNormalsPass.hlsl— line 327 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesDepthOnlyPass.hlsl— line 286 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesEditorPass.hlsl— line 370 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesEditorPass.hlsl— line 415 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitForwardPass.hlsl— line 167 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitGBufferPass.hlsl— line 243 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl— line 166 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl— line 242 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl— line 285 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl— line 326 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl— line 369 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl— line 414 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl— line 449 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Utils/Universal2D.hlsl— line 450 (Include)
<URP>/Shaders/Particles/ParticlesUnlit.shader
Macros
PARTICLES_EDITOR_META_PASS— line 235PARTICLES_EDITOR_META_PASS— line 280
Includes
Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 118 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 164 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 208 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 252 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 297 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl— line 116 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl— line 117 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesDepthNormalsPass.hlsl— line 213 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesDepthOnlyPass.hlsl— line 169 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesEditorPass.hlsl— line 257 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesEditorPass.hlsl— line 302 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitForwardPass.hlsl— line 125 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl— line 124 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl— line 168 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl— line 212 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl— line 256 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl— line 301 (IncludeWithPragmas)
<URP>/Shaders/PostProcessing/Bloom.shader
Functions
half3 DecodeHDR(...)— line 38half4 EncodeHDR(...)— line 29half4 FragBlurH(...)— line 120half4 FragBlurV(...)— line 144half4 FragDualDownsample(...)— line 204half4 FragDualUpsample(...)— line 221half4 FragKawase(...)— line 184half4 FragPrefilter(...)— line 67half4 FragUpsample(...)— line 177UNITY_BRANCH if(...)— line 73half3 SampleHDR(...)— line 49half3 SamplePrefilter(...)— line 55half3 Upsample(...)— line 164
Macros
ClampMax— line 19DualHalfScatter— line 27DualScatter— line 26KawaseDistance— line 24KawaseScatter— line 25Scatter— line 18Threshold— line 20ThresholdKnee— line 21
Includes
Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl— line 7 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl— line 4 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/DynamicScalingClamping.hlsl— line 8 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Filtering.hlsl— line 5 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl— line 11 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 10 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 6 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityInput.hlsl— line 9 (Include)
<URP>/Shaders/PostProcessing/BokehDepthOfField.shader
Functions
void Accumulate(...)— line 126half4 FragBlur(...)— line 146half FragCoC(...)— line 32half4 FragComposite(...)— line 194half4 FragPostBlur(...)— line 179half4 FragPrefilter(...)— line 47
Macros
COC_LUMA_WEIGHTING— line 16FocusDist— line 27MaxCoC— line 28MaxRadius— line 29RcpAspect— line 30SAMPLE_COUNT— line 12
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl— line 7 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl— line 6 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl— line 8 (Include)Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Common.hlsl— line 9 (Include)
<URP>/Shaders/PostProcessing/CameraMotionBlur.shader
Functions
half2 ClampVelocity(...)— line 55half4 DoMotionBlur(...)— line 100half4 FragCMB(...)— line 150half4 FragCMB(...)— line 164half4 FragCMB(...)— line 178half4 FragCMB(...)— line 192half4 FragCMB(...)— line 206half4 FragCMB(...)— line 220half4 GatherSample(...)— line 93half2 GetCameraVelocity(...)— line 69half2 GetVelocity(...)— line 61VaryingsCMB VertCMB(...)— line 36
Structs
VaryingsCMB— line 29
Macros
_PrevViewProjM— line 18_ViewProjM— line 17
Includes
Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl— line 11 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl— line 8 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Random.hlsl— line 9 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 10 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl— line 12 (Include)
<URP>/Shaders/PostProcessing/EdgeAdaptiveSpatialUpsampling.shader
Functions
half4 FragEASU(...)— line 16
Macros
FSR_INPUT_SAMPLER— line 12FSR_INPUT_TEXTURE— line 11
Includes
Packages/com.unity.render-pipelines.core/Runtime/PostProcessing/Shaders/FSRCommon.hlsl— line 14 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl— line 4 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Filtering.hlsl— line 5 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 6 (Include)Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Common.hlsl— line 7 (Include)
<URP>/Shaders/PostProcessing/FinalPost.shader
Functions
half4 FragFinalPost(...)— line 61UNITY_BRANCH if(...)— line 129
Macros
DitheringOffset— line 44DitheringScale— line 43FSR_EASU_ONE_OVER_PAPER_WHITE— line 57FSR_INPUT_SAMPLER— line 53FSR_INPUT_TEXTURE— line 52GrainIntensity— line 38GrainOffset— line 41GrainResponse— line 39GrainScale— line 40HDR_INPUT— line 20MaxNits— line 47MinNits— line 46OneOverPaperWhite— line 49PaperWhite— line 48
Includes
Packages/com.unity.render-pipelines.core/Runtime/PostProcessing/Shaders/FSRCommon.hlsl— line 58 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl— line 17 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl— line 16 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/HDROutput.hlsl— line 21 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/ScreenCoordOverride.hlsl— line 18 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 23 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/DebuggingFullscreen.hlsl— line 24 (Include)Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Common.hlsl— line 25 (Include)Packages/com.unity.render-pipelines.universal/Shaders/XR/XRVisibilityMeshHelper.hlsl— line 185 (Include)Packages/com.unity.render-pipelines.universal/Shaders/XR/XRVisibilityMeshHelper.hlsl— line 218 (Include)
<URP>/Shaders/PostProcessing/GaussianDepthOfField.shader
Functions
half4 Blur(...)— line 139half4 FragBlurH(...)— line 178half4 FragBlurV(...)— line 183half FragCoC(...)— line 64half4 FragComposite(...)— line 188PrefilterOutput FragPrefilter(...)— line 81
Structs
PrefilterOutput— line 75
Macros
BLUR_KERNEL— line 26FarEnd— line 23FarStart— line 22MaxRadius— line 24
Includes
Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl— line 11 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl— line 7 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Filtering.hlsl— line 8 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 9 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl— line 10 (Include)
<URP>/Shaders/PostProcessing/LensFlareDataDriven.shader
Macros
FLARE_ADDITIVE_BLEND— line 38FLARE_COMPUTE_OCCLUSION— line 174FLARE_LERP_BLEND— line 149FLARE_PREMULTIPLIED_BLEND— line 112FLARE_SCREEN_BLEND— line 75
Includes
Packages/com.unity.render-pipelines.core/Runtime/PostProcessing/Shaders/LensFlareCommon.hlsl— line 39 (Include)Packages/com.unity.render-pipelines.core/Runtime/PostProcessing/Shaders/LensFlareCommon.hlsl— line 76 (Include)Packages/com.unity.render-pipelines.core/Runtime/PostProcessing/Shaders/LensFlareCommon.hlsl— line 113 (Include)Packages/com.unity.render-pipelines.core/Runtime/PostProcessing/Shaders/LensFlareCommon.hlsl— line 150 (Include)Packages/com.unity.render-pipelines.core/Runtime/PostProcessing/Shaders/LensFlareCommon.hlsl— line 175 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl— line 31 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl— line 68 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl— line 105 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl— line 142 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl— line 171 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 33 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 70 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 107 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 144 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl— line 34 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl— line 71 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl— line 108 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl— line 145 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl— line 172 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityInput.hlsl— line 35 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityInput.hlsl— line 72 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityInput.hlsl— line 109 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityInput.hlsl— line 146 (Include)Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Common.hlsl— line 36 (Include)Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Common.hlsl— line 73 (Include)Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Common.hlsl— line 110 (Include)Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Common.hlsl— line 147 (Include)
<URP>/Shaders/PostProcessing/LensFlareScreenSpace.shader
Macros
URP_LENS_FLARE_SCREEN_SPACE— line 30URP_LENS_FLARE_SCREEN_SPACE— line 60URP_LENS_FLARE_SCREEN_SPACE— line 90URP_LENS_FLARE_SCREEN_SPACE— line 120URP_LENS_FLARE_SCREEN_SPACE— line 151
Includes
Packages/com.unity.render-pipelines.core/Runtime/PostProcessing/Shaders/LensFlareScreenSpaceCommon.hlsl— line 32 (Include)Packages/com.unity.render-pipelines.core/Runtime/PostProcessing/Shaders/LensFlareScreenSpaceCommon.hlsl— line 62 (Include)Packages/com.unity.render-pipelines.core/Runtime/PostProcessing/Shaders/LensFlareScreenSpaceCommon.hlsl— line 92 (Include)Packages/com.unity.render-pipelines.core/Runtime/PostProcessing/Shaders/LensFlareScreenSpaceCommon.hlsl— line 122 (Include)Packages/com.unity.render-pipelines.core/Runtime/PostProcessing/Shaders/LensFlareScreenSpaceCommon.hlsl— line 153 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl— line 23 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl— line 53 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl— line 83 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl— line 113 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl— line 144 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 25 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 55 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 85 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 115 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 146 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl— line 26 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl— line 56 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl— line 86 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl— line 116 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl— line 147 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityInput.hlsl— line 27 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityInput.hlsl— line 57 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityInput.hlsl— line 87 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityInput.hlsl— line 117 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityInput.hlsl— line 148 (Include)Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Common.hlsl— line 28 (Include)Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Common.hlsl— line 58 (Include)Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Common.hlsl— line 88 (Include)Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Common.hlsl— line 118 (Include)Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Common.hlsl— line 149 (Include)
<URP>/Shaders/PostProcessing/LutBuilderHdr.shader
Functions
float3 ColorGrade(...)— line 71float EvaluateCurve(...)— line 50float4 FragLutBuilderHdr(...)— line 223float3 ProcessColorForHDR(...)— line 206float3 RotateToColorGradeOutputSpace(...)— line 56float3 Tonemap(...)— line 189
Macros
HueShift— line 48MaxNits— line 45MinNits— line 44PaperWhite— line 46RangeReductionMode— line 47
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/ACES.hlsl— line 9 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl— line 10 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/HDROutput.hlsl— line 12 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 7 (Include)Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Common.hlsl— line 8 (Include)
<URP>/Shaders/PostProcessing/LutBuilderLdr.shader
Functions
half EvaluateCurve(...)— line 35half4 FragLutBuilderLdr(...)— line 41
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl— line 6 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 4 (Include)Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Common.hlsl— line 5 (Include)
<URP>/Shaders/PostProcessing/PaniniProjection.shader
Functions
half4 FragPaniniProjection(...)— line 95float2 Panini_Generic(...)— line 55float2 Panini_UnitDistance(...)— line 13
Includes
Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl— line 8 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/DynamicScalingClamping.hlsl— line 7 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 6 (Include)
<URP>/Shaders/PostProcessing/ScalingSetup.shader
Functions
half4 FragScalingSetup(...)— line 23
Macros
_GAMMA_20— line 9HDR_INPUT— line 10OneOverPaperWhite— line 21PaperWhite— line 20
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl— line 14 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl— line 13 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 15 (Include)Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Common.hlsl— line 16 (Include)
<URP>/Shaders/PostProcessing/StopNaN.shader
Functions
half4 FragStopNaN(...)— line 11
Macros
NAN_COLOR— line 9
Includes
Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl— line 7 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 6 (Include)
<URP>/Shaders/PostProcessing/SubpixelMorphologicalAntialiasing.shader
Macros
USE_FULL_PRECISION_BLIT_TEXTURE— line 51
Includes
SubpixelMorphologicalAntialiasingBridge.hlsl— line 32 (Include)SubpixelMorphologicalAntialiasingBridge.hlsl— line 54 (Include)SubpixelMorphologicalAntialiasingBridge.hlsl— line 66 (Include)
<URP>/Shaders/PostProcessing/TemporalAA.shader
Functions
half4 TaaFrag(...)— line 27half4 TaaFrag(...)— line 44half4 TaaFrag(...)— line 59half4 TaaFrag(...)— line 74half4 TaaFrag(...)— line 91half4 TaaFrag(...)— line 112
Macros
Includes
Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/TemporalAA.hlsl— line 25 (Include)Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/TemporalAA.hlsl— line 42 (Include)Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/TemporalAA.hlsl— line 57 (Include)Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/TemporalAA.hlsl— line 72 (Include)Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/TemporalAA.hlsl— line 89 (Include)Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/TemporalAA.hlsl— line 110 (Include)
<URP>/Shaders/PostProcessing/UberPost.shader
Functions
float2 DistortUV(...)— line 122half4 FragUberPost(...)— line 149UNITY_BRANCH if(...)— line 189UNITY_BRANCH if(...)— line 280
Macros
AlphaBias— line 115AlphaScale— line 114BLOOM— line 40BLOOM_DIRT— line 42BloomIntensity— line 84BloomTint— line 85ChromaAmount— line 82DistAxis— line 76DistCenter— line 75DistIntensity— line 80DistScale— line 79DistSigma— line 78DistTheta— line 77DitheringOffset— line 112DitheringScale— line 111GrainIntensity— line 106GrainOffset— line 109GrainResponse— line 107GrainScale— line 108HDR_INPUT— line 21LensDirtIntensity— line 88LensDirtOffset— line 87LensDirtScale— line 86LutParams— line 101MaxNits— line 118MinNits— line 117OneOverPaperWhite— line 120PaperWhite— line 119PostExposure— line 102UserLutContribution— line 104UserLutParams— line 103VignetteCenter— line 95VignetteCenterEye0— line 92VignetteCenterEye1— line 93VignetteColor— line 90VignetteIntensity— line 97VignetteRoundness— line 99VignetteSmoothness— line 98
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl— line 28 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl— line 24 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/DynamicScalingClamping.hlsl— line 35 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Filtering.hlsl— line 25 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl— line 36 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 13 (IncludeWithPragmas)Packages/com.unity.render-pipelines.core/ShaderLibrary/HDROutput.hlsl— line 29 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/ScreenCoordOverride.hlsl— line 26 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 32 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/DebuggingFullscreen.hlsl— line 34 (Include)Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Common.hlsl— line 33 (Include)Packages/com.unity.render-pipelines.universal/Shaders/XR/XRVisibilityMeshHelper.hlsl— line 351 (Include)
<URP>/Shaders/SimpleLit.shader
Macros
APPLICATION_SPACE_WARP_MOTION— line 467BUMP_SCALE_NOT_SUPPORTED— line 141BUMP_SCALE_NOT_SUPPORTED— line 268
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 117 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 137 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 185 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 264 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 311 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 358 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl— line 118 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlsl— line 444 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlsl— line 469 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl— line 119 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl— line 242 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl— line 120 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl— line 243 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl— line 353 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/DepthOnlyPass.hlsl— line 316 (Include)Packages/com.unity.render-pipelines.universal/Shaders/ShadowCasterPass.hlsl— line 193 (Include)Packages/com.unity.render-pipelines.universal/Shaders/SimpleLitDepthNormalsPass.hlsl— line 363 (Include)Packages/com.unity.render-pipelines.universal/Shaders/SimpleLitForwardPass.hlsl— line 146 (Include)Packages/com.unity.render-pipelines.universal/Shaders/SimpleLitGBufferPass.hlsl— line 273 (Include)Packages/com.unity.render-pipelines.universal/Shaders/SimpleLitInput.hlsl— line 145 (Include)Packages/com.unity.render-pipelines.universal/Shaders/SimpleLitInput.hlsl— line 192 (Include)Packages/com.unity.render-pipelines.universal/Shaders/SimpleLitInput.hlsl— line 272 (Include)Packages/com.unity.render-pipelines.universal/Shaders/SimpleLitInput.hlsl— line 315 (Include)Packages/com.unity.render-pipelines.universal/Shaders/SimpleLitInput.hlsl— line 362 (Include)Packages/com.unity.render-pipelines.universal/Shaders/SimpleLitInput.hlsl— line 396 (Include)Packages/com.unity.render-pipelines.universal/Shaders/SimpleLitInput.hlsl— line 427 (Include)Packages/com.unity.render-pipelines.universal/Shaders/SimpleLitInput.hlsl— line 443 (Include)Packages/com.unity.render-pipelines.universal/Shaders/SimpleLitInput.hlsl— line 468 (Include)Packages/com.unity.render-pipelines.universal/Shaders/SimpleLitMetaPass.hlsl— line 397 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Utils/Universal2D.hlsl— line 428 (Include)
<URP>/Shaders/SpatialMappingOcclusion.shader
Functions
half4 frag(...)— line 55Varyings vert(...)— line 41
Structs
Attributes— line 27Varyings— line 33
Includes
UnlitInput.hlsl— line 25 (Include)
<URP>/Shaders/SpatialMappingWireframe.shader
Functions
half4 frag(...)— line 112void geom(...)— line 70v2g vert(...)— line 47
Structs
Attributes— line 34g2f— line 61v2g— line 40
Includes
UnlitInput.hlsl— line 30 (Include)
<URP>/Shaders/Terrain/TerrainDetailLit.shader
Functions
GBufferFragOutput Frag(...)— line 162Varyings Vert(...)— line 117
Structs
Attributes— line 92Varyings— line 102
Macros
SKIP_SHADOWS_LIGHT_INDEX_CHECK— line 48
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 32 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 85 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl— line 33 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/GBufferOutput.hlsl— line 87 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl— line 86 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl— line 41 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl— line 81 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/DepthOnlyPass.hlsl— line 217 (Include)Packages/com.unity.render-pipelines.universal/Shaders/SimpleLitInput.hlsl— line 255 (Include)Packages/com.unity.render-pipelines.universal/Shaders/SimpleLitMetaPass.hlsl— line 256 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainDetailLitInput.hlsl— line 51 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainDetailLitPasses.hlsl— line 52 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitDepthNormalsPass.hlsl— line 238 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitInput.hlsl— line 237 (Include)Packages/com.unity.render-pipelines.universal/Shaders/UnlitInput.hlsl— line 216 (Include)
<URP>/Shaders/Terrain/TerrainLit.shader
Macros
_METALLICSPECGLOSSMAP— line 63_METALLICSPECGLOSSMAP— line 157_METALLICSPECGLOSSMAP— line 286_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A— line 64_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A— line 158_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A— line 287SCENESELECTIONPASS— line 265SKIP_SHADOWS_LIGHT_INDEX_CHECK— line 106SKIP_SHADOWS_LIGHT_INDEX_CHECK— line 197TERRAIN_GBUFFER— line 194
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 83 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl— line 84 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl— line 93 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl— line 183 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl— line 85 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl— line 171 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl— line 241 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitDepthNormalsPass.hlsl— line 247 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitInput.hlsl— line 109 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitInput.hlsl— line 137 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitInput.hlsl— line 200 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitInput.hlsl— line 222 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitInput.hlsl— line 246 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitInput.hlsl— line 266 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitInput.hlsl— line 289 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitMetaPass.hlsl— line 290 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitPasses.hlsl— line 110 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitPasses.hlsl— line 138 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitPasses.hlsl— line 201 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitPasses.hlsl— line 223 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitPasses.hlsl— line 267 (Include)
<URP>/Shaders/Terrain/TerrainLitAdd.shader
Macros
SKIP_SHADOWS_LIGHT_INDEX_CHECK— line 97TERRAIN_GBUFFER— line 165TERRAIN_SPLAT_ADDPASS— line 94TERRAIN_SPLAT_ADDPASS— line 164
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 75 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl— line 76 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl— line 84 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl— line 152 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl— line 142 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitInput.hlsl— line 100 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitInput.hlsl— line 167 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitPasses.hlsl— line 101 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitPasses.hlsl— line 168 (Include)
<URP>/Shaders/Terrain/TerrainLitBase.shader
Macros
_METALLICSPECGLOSSMAP— line 36_METALLICSPECGLOSSMAP— line 123_METALLICSPECGLOSSMAP— line 225_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A— line 37_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A— line 124_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A— line 226SKIP_SHADOWS_LIGHT_INDEX_CHECK— line 77TERRAIN_GBUFFER— line 159TERRAIN_SPLAT_BASEPASS— line 74TERRAIN_SPLAT_BASEPASS— line 158
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 54 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl— line 55 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl— line 134 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitDepthNormalsPass.hlsl— line 206 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitInput.hlsl— line 80 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitInput.hlsl— line 102 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitInput.hlsl— line 161 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitInput.hlsl— line 183 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitInput.hlsl— line 205 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitInput.hlsl— line 228 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitMetaPass.hlsl— line 229 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitPasses.hlsl— line 81 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitPasses.hlsl— line 103 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitPasses.hlsl— line 162 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitPasses.hlsl— line 184 (Include)
<URP>/Shaders/Terrain/TerrainLitBasemapGen.shader
Functions
half4 Frag(...)— line 81half4 Frag(...)— line 161Varyings Vert(...)— line 63Varyings Vert(...)— line 145
Macros
_METALLICSPECGLOSSMAP— line 35_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A— line 36_TERRAIN_BASEMAP_GEN— line 37
Includes
TerrainLitInput.hlsl— line 42 (Include)TerrainLitPasses.hlsl— line 43 (Include)
<URP>/Shaders/Terrain/WavingGrass.shader
Macros
_ALPHATEST_ON— line 62_ALPHATEST_ON— line 118_ALPHATEST_ON— line 144_ALPHATEST_ON— line 177SKIP_SHADOWS_LIGHT_INDEX_CHECK— line 65TERRAIN_GBUFFER— line 119
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 43 (IncludeWithPragmas)Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 98 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl— line 44 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl— line 45 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl— line 99 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl— line 100 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl— line 173 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrassDepthNormalsPass.hlsl— line 189 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrassInput.hlsl— line 68 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrassInput.hlsl— line 121 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrassInput.hlsl— line 151 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrassInput.hlsl— line 188 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrassPasses.hlsl— line 69 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrassPasses.hlsl— line 122 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrassPasses.hlsl— line 152 (Include)
<URP>/Shaders/Terrain/WavingGrassBillboard.shader
Macros
_ALPHATEST_ON— line 56_ALPHATEST_ON— line 102_ALPHATEST_ON— line 127_ALPHATEST_ON— line 155SKIP_SHADOWS_LIGHT_INDEX_CHECK— line 59TERRAIN_GBUFFER— line 103
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 39 (IncludeWithPragmas)Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 89 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl— line 40 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrassDepthNormalsPass.hlsl— line 163 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrassInput.hlsl— line 62 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrassInput.hlsl— line 105 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrassInput.hlsl— line 134 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrassInput.hlsl— line 162 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrassPasses.hlsl— line 63 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrassPasses.hlsl— line 106 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrassPasses.hlsl— line 135 (Include)
<URP>/Shaders/Unlit.shader
Macros
APPLICATION_SPACE_WARP_MOTION— line 295
Includes
Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 84 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 136 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 177 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 219 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl— line 79 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlsl— line 272 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlsl— line 297 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl— line 78 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl— line 131 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl— line 214 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/DepthOnlyPass.hlsl— line 182 (Include)Packages/com.unity.render-pipelines.universal/Shaders/UnlitDepthNormalsPass.hlsl— line 224 (Include)Packages/com.unity.render-pipelines.universal/Shaders/UnlitForwardPass.hlsl— line 89 (Include)Packages/com.unity.render-pipelines.universal/Shaders/UnlitGBufferPass.hlsl— line 141 (Include)Packages/com.unity.render-pipelines.universal/Shaders/UnlitInput.hlsl— line 88 (Include)Packages/com.unity.render-pipelines.universal/Shaders/UnlitInput.hlsl— line 140 (Include)Packages/com.unity.render-pipelines.universal/Shaders/UnlitInput.hlsl— line 181 (Include)Packages/com.unity.render-pipelines.universal/Shaders/UnlitInput.hlsl— line 223 (Include)Packages/com.unity.render-pipelines.universal/Shaders/UnlitInput.hlsl— line 255 (Include)Packages/com.unity.render-pipelines.universal/Shaders/UnlitInput.hlsl— line 271 (Include)Packages/com.unity.render-pipelines.universal/Shaders/UnlitInput.hlsl— line 296 (Include)Packages/com.unity.render-pipelines.universal/Shaders/UnlitMetaPass.hlsl— line 256 (Include)
<URP>/Shaders/Utils/Blit.shader
Functions
half4 Fragment(...)— line 29
Includes
Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl— line 23 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl— line 25 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 22 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/DebuggingFullscreen.hlsl— line 24 (Include)
<URP>/Shaders/Utils/BlitHDROverlay.shader
Functions
float4 FragBlitHDR(...)— line 41half4 FragmentURPBlitBilinearSampler(...)— line 88half4 FragmentURPBlitHDR(...)— line 56half4 FragmentURPBlitPointSampler(...)— line 106float4 SceneComposition(...)— line 28
Macros
MaxNits— line 25MinNits— line 24PaperWhite— line 26
Includes
Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl— line 12 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl— line 14 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/HDROutput.hlsl— line 15 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 11 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/DebuggingFullscreen.hlsl— line 17 (Include)
<URP>/Shaders/Utils/ClusterDeferred.shader
Macros
_CLUSTER_LIGHT_LOOP— line 55_CLUSTER_LIGHT_LOOP— line 118_FOG— line 170_LIT— line 56_SIMPLELIT— line 119
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 71 (IncludeWithPragmas)Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 134 (IncludeWithPragmas)Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 175 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl— line 176 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Utils/ClusterDeferred.hlsl— line 75 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Utils/ClusterDeferred.hlsl— line 138 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Utils/FogDeferred.hlsl— line 180 (Include)
<URP>/Shaders/Utils/CopyDepth.shader
Includes
Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepthPass.hlsl— line 22 (Include)
<URP>/Shaders/Utils/CoreBlit.shader
Functions
half4 FragmentURPBlit(...)— line 17half4 FragmentURPBlitBilinearSampler(...)— line 339half4 FragmentURPBlitPointSampler(...)— line 358
Macros
WITH_ALPHA_BLEND— line 161WITH_ALPHA_BLEND— line 174WITH_ALPHA_BLEND— line 187WITH_ALPHA_BLEND— line 200WITH_ALPHA_BLEND— line 213
Includes
Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl— line 9 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl— line 13 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 8 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/DebuggingFullscreen.hlsl— line 11 (Include)
<URP>/Shaders/Utils/CoreBlitColorAndDepth.shader
Includes
Packages/com.unity.render-pipelines.core/Runtime/Utilities/BlitColorAndDepth.hlsl— line 8 (IncludeWithPragmas)
<URP>/Shaders/Utils/FallbackError.shader
Functions
float4 frag(...)— line 58v2f vert(...)— line 49
Structs
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl— line 34 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 30 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl— line 35 (Include)
<URP>/Shaders/Utils/FallbackLoading.shader
Functions
float4 frag(...)— line 59v2f vert(...)— line 50
Structs
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl— line 35 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 31 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl— line 36 (Include)
<URP>/Shaders/Utils/MaterialError.shader
Functions
float4 frag(...)— line 53v2f vert(...)— line 44
Structs
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl— line 31 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl— line 27 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl— line 32 (Include)
<URP>/Shaders/Utils/Sampling.shader
Functions
half4 FragBoxDownsample(...)— line 27
Includes
Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl— line 21 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 20 (Include)
<URP>/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader
Functions
half4 FragBilateralAfterOpaque(...)— line 108half4 FragGaussianAfterOpaque(...)— line 165half4 FragKawaseAfterOpaque(...)— line 209
Includes
Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl— line 7 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl— line 5 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 42 (IncludeWithPragmas)Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 59 (IncludeWithPragmas)Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 72 (IncludeWithPragmas)Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 85 (IncludeWithPragmas)Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 105 (IncludeWithPragmas)Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 129 (IncludeWithPragmas)Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 142 (IncludeWithPragmas)Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 162 (IncludeWithPragmas)Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 186 (IncludeWithPragmas)Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 206 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 6 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/SSAO.hlsl— line 43 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/SSAO.hlsl— line 60 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/SSAO.hlsl— line 73 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/SSAO.hlsl— line 86 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/SSAO.hlsl— line 106 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/SSAO.hlsl— line 130 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/SSAO.hlsl— line 143 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/SSAO.hlsl— line 163 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/SSAO.hlsl— line 187 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/SSAO.hlsl— line 207 (Include)
<URP>/Shaders/Utils/ScreenSpaceShadows.shader
Functions
half4 Fragment(...)— line 19
Includes
Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl— line 15 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl— line 10 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/EntityLighting.hlsl— line 11 (Include)Packages/com.unity.render-pipelines.core/ShaderLibrary/ImageBasedLighting.hlsl— line 12 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 14 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl— line 17 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl— line 16 (Include)
<URP>/Shaders/Utils/StencilDeferred.shader
Macros
_DIRECTIONAL— line 252_DIRECTIONAL— line 318_FOG— line 371_LIT— line 124_LIT— line 251_SIMPLELIT— line 188_SIMPLELIT— line 317_SSAO_ONLY— line 416
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 75 (IncludeWithPragmas)Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 139 (IncludeWithPragmas)Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 203 (IncludeWithPragmas)Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 269 (IncludeWithPragmas)Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 335 (IncludeWithPragmas)Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 376 (IncludeWithPragmas)Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 422 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl— line 377 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/Utils/FogDeferred.hlsl— line 381 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Utils/StencilDeferred.hlsl— line 79 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Utils/StencilDeferred.hlsl— line 143 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Utils/StencilDeferred.hlsl— line 207 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Utils/StencilDeferred.hlsl— line 273 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Utils/StencilDeferred.hlsl— line 339 (Include)Packages/com.unity.render-pipelines.universal/Shaders/Utils/StencilDeferred.hlsl— line 426 (Include)
<URP>/Shaders/Utils/StencilDitherMaskSeed.shader
Functions
void Pixel(...)— line 48
Includes
Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl— line 44 (Include)Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 43 (Include)
<URP>/Shaders/XR/XRMirrorView.shader
Macros
SRC_TEXTURE2D_X_ARRAY— line 23SRC_TEXTURE2D_X_ARRAY— line 25
Includes
Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl— line 27 (IncludeWithPragmas)Packages/com.unity.render-pipelines.universal/Shaders/XR/XRMirrorView.hlsl— line 28 (Include)
<URP>/Shaders/XR/XRMotionVector.shader
Functions
half4 Frag(...)— line 81Varyings Vert(...)— line 59
Structs
Attributes— line 43Varyings— line 49
Includes
Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 35 (Include)
<URP>/Shaders/XR/XROcclusionMesh.shader
Functions
float4 Frag(...)— line 48Varyings Vert(...)— line 31
Structs
Attributes— line 17Varyings— line 22
Macros
USE_XR_OCCLUSION_MESH_COMBINED_MULTIVIEW— line 11USE_XR_OCCLUSION_MESH_COMBINED_RT_ARRAY_INDEX— line 13
Includes
Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl— line 4 (Include)
NOTE: 자동 생성 파일입니다. 최종 판단은 로컬 URP/Core 소스를 기준으로 하세요.