Shader Code Viewer: <URP>/Shaders/PostProcessing/Common.hlsl
- 생성일: 2026-02-19
- URP 버전: "17.3.0"
- Core 버전: "17.3.0"
- 라인 수: 263
- 파일 인덱스: code/index.md
- 함수 인덱스: symbols/functions.md
- 구조체 인덱스: symbols/structs.md
- 매크로 인덱스: symbols/macros.md
- include 인덱스: symbols/includes.md
- Lit 키 심볼 xref: xref/lit-key-symbols.md
Symbol Index
| Kind | Name | Line | Jump |
|---|---|---|---|
| Macro | UNIVERSAL_POSTPROCESSING_COMMON_INCLUDED |
2 | go |
| Include | Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl |
4 | go |
| Include | Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl |
5 | go |
| Macro | FXAA_PC |
24 | go |
| Macro | FXAA_PC |
26 | go |
| Macro | FXAA_GREEN_AS_LUMA |
28 | go |
| Macro | FXAA_QUALITY__PRESET |
29 | go |
| Macro | FXAA_HLSL_5 |
32 | go |
| Macro | FXAA_GATHER4_ALPHA |
33 | go |
| Macro | FXAA_PC_CONSOLE |
34 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/FXAA3_11.hlsl |
36 | go |
| Function | GetLuminance |
42 | go |
| Function | GetSRGBToLinear |
51 | go |
| Function | GetSRGBToLinear |
60 | go |
| Function | GetLinearToSRGB |
69 | go |
| Function | GetLinearToSRGB |
78 | go |
| Function | ApplyVignette |
91 | go |
| Function | ApplyTonemap |
101 | go |
| Function | ApplyColorGrading |
113 | go |
| Function | ApplyGrain |
169 | go |
| Function | ApplyDithering |
188 | go |
| Function | ApplyFXAA |
214 | go |
Shader Code Viewer
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