Shader Code Viewer: <URP>/Shaders/BakedLit.shader
- 생성일: 2026-02-19
- URP 버전: "17.3.0"
- Core 버전: "17.3.0"
- 라인 수: 355
- 파일 인덱스: code/index.md
- 함수 인덱스: symbols/functions.md
- 구조체 인덱스: symbols/structs.md
- 매크로 인덱스: symbols/macros.md
- include 인덱스: symbols/includes.md
- Lit 키 심볼 xref: xref/lit-key-symbols.md
Symbol Index
| Kind | Name | Line | Jump |
|---|---|---|---|
| Function | _BaseMap |
5 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl |
81 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl |
82 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl |
93 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl |
98 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/BakedLitInput.hlsl |
103 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/BakedLitForwardPass.hlsl |
104 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl |
139 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/BakedLitInput.hlsl |
143 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/DepthOnlyPass.hlsl |
144 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl |
179 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl |
184 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/BakedLitInput.hlsl |
188 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/BakedLitDepthNormalsPass.hlsl |
189 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl |
224 | go |
| Macro | BUMP_SCALE_NOT_SUPPORTED |
228 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl |
233 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/BakedLitInput.hlsl |
237 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/DepthNormalsPass.hlsl |
238 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/BakedLitInput.hlsl |
269 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/BakedLitMetaPass.hlsl |
270 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/BakedLitInput.hlsl |
304 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/Utils/Universal2D.hlsl |
305 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/BakedLitInput.hlsl |
321 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlsl |
322 | go |
| Macro | APPLICATION_SPACE_WARP_MOTION |
345 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/BakedLitInput.hlsl |
347 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlsl |
348 | go |
Shader Code Viewer
JavaScript가 비활성화된 경우 인터랙션 기능(정의 이동/참조/hover/outline)은 동작하지 않습니다.