Shader Code Viewer: <URP>/ShaderLibrary/Lighting.hlsl
- 생성일: 2026-02-19
- URP 버전: "17.3.0"
- Core 버전: "17.3.0"
- 라인 수: 525
- 파일 인덱스: code/index.md
- 함수 인덱스: symbols/functions.md
- 구조체 인덱스: symbols/structs.md
- 매크로 인덱스: symbols/macros.md
- include 인덱스: symbols/includes.md
- Lit 키 심볼 xref: xref/lit-key-symbols.md
Symbol Index
| Kind | Name | Line | Jump |
|---|---|---|---|
| Macro | UNIVERSAL_LIGHTING_INCLUDED |
2 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/BRDF.hlsl |
4 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/Debugging3D.hlsl |
5 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/GlobalIllumination.hlsl |
6 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/RealtimeLights.hlsl |
7 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/AmbientOcclusion.hlsl |
8 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl |
9 | go |
| Macro | DECLARE_LIGHTMAP_OR_SH |
12 | go |
| Macro | OUTPUT_LIGHTMAP_UV |
13 | go |
| Macro | OUTPUT_SH4 |
14 | go |
| Macro | OUTPUT_SH |
15 | go |
| Macro | DECLARE_LIGHTMAP_OR_SH |
17 | go |
| Macro | OUTPUT_LIGHTMAP_UV |
18 | go |
| Macro | OUTPUT_SH4 |
20 | go |
| Macro | OUTPUT_SH4 |
22 | go |
| Macro | OUTPUT_SH |
26 | go |
| Function | LightingLambert |
32 | go |
| Function | LightingSpecular |
38 | go |
| Function | LightingPhysicallyBased |
48 | go |
| Function | if |
58 | go |
| Function | LightingPhysicallyBased |
83 | go |
| Function | LightingPhysicallyBased |
89 | go |
| Function | LightingPhysicallyBased |
100 | go |
| Function | LightingPhysicallyBased |
110 | go |
| Function | LightingPhysicallyBased |
116 | go |
| Function | VertexLighting |
126 | go |
| Struct | LightingData |
151 | go |
| Function | CalculateLightingColor |
160 | go |
| Function | CalculateFinalColor |
199 | go |
| Function | CalculateFinalColor |
206 | go |
| Function | CreateLightingData |
242 | go |
| Function | CalculateBlinnPhong |
255 | go |
| Function | UniversalFragmentPBR |
282 | go |
| Function | for |
332 | go |
| Function | UniversalFragmentPBR |
376 | go |
| Function | UniversalFragmentBlinnPhong |
398 | go |
| Function | for |
430 | go |
| Function | UniversalFragmentBlinnPhong |
463 | go |
| Function | UniversalFragmentBakedLit |
484 | go |
| Function | UniversalFragmentBakedLit |
507 | go |
Shader Code Viewer
JavaScript가 비활성화된 경우 인터랙션 기능(정의 이동/참조/hover/outline)은 동작하지 않습니다.