Shader Code Viewer: <URP>/ShaderLibrary/Debug/Debugging2D.hlsl
- 생성일: 2026-02-19
- URP 버전: "17.3.0"
- Core 버전: "17.3.0"
- 라인 수: 164
- 파일 인덱스: code/index.md
- 함수 인덱스: symbols/functions.md
- 구조체 인덱스: symbols/structs.md
- 매크로 인덱스: symbols/macros.md
- include 인덱스: symbols/includes.md
- Lit 키 심볼 xref: xref/lit-key-symbols.md
Symbol Index
| Kind | Name | Line | Jump |
|---|---|---|---|
| Macro | UNIVERSAL_DEBUGGING2D_INCLUDED |
3 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/InputData2D.hlsl |
5 | go |
| Include | Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/SurfaceData2D.hlsl |
6 | go |
| Include | Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/DebuggingCommon.hlsl |
7 | go |
| Macro | SETUP_DEBUG_TEXTURE_DATA_2D_NO_TS |
11 | go |
| Macro | SETUP_DEBUG_DATA_2D |
12 | go |
| Function | SetupDebugData |
14 | go |
| Function | SetupDebugDataTexture |
20 | go |
| Function | CalculateDebugColorMaterialSettings |
30 | go |
| Function | CalculateColorForDebugMipmapStreaming |
76 | go |
| Function | CalculateDebugColorForRenderingSettings |
81 | go |
| Function | if |
87 | go |
| Function | CalculateDebugColorLightingSettings |
94 | go |
| Function | CalculateDebugColorValidationSettings |
117 | go |
| Function | CanDebugOverrideOutputColor |
132 | go |
| Function | if |
138 | go |
| Function | if |
142 | go |
| Function | if |
146 | go |
| Macro | SETUP_DEBUG_TEXTURE_DATA_2D_NO_TS |
158 | go |
| Macro | SETUP_DEBUG_TEXTURE_DATA_2D |
159 | go |
| Macro | SETUP_DEBUG_DATA_2D |
160 | go |
Shader Code Viewer
JavaScript가 비활성화된 경우 인터랙션 기능(정의 이동/참조/hover/outline)은 동작하지 않습니다.